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62 results found for "B.R.U.C.E.-Project"

  • Review: Sector X: The B.R.U.C.E. Project (Part 1 & 2) | Bewilder Box & Eltham Escape Rooms

    Project: Part 1 & 2 💪 Difficulty: N/A ⏲️ Time: 60-90 Minutes (For Each Part) 🧑 Capacity: Up to 6 . project. A VERY KOOKY SCIENCE PROJECT The game intro consisted of a narrated summary of what's happened so far Project: Part 1 & 2 • "BBBRUCE" ⤻ Search For All Posts With Key Word(s): "Bewilder Box" or "B.R.U.C.E Project"

  • Review: B.R.U.C.E. Saves Christmas | Bewilder Box & Eltham Escape Rooms

    Project" series. The acting and production were also quite decent.) B.R.U.C.E. Project" series did not quite accomplish with its previous interface. B.R.U.C.E. B.R.U.C.E.

  • Review: Project Avatar (Remote) | Legendary Quests

    ITS OWN CLASS My usual focus is on all things escape rooms, and I am very doubtful that I can label "Project And here are what I liked about "Project AVATAR" presented by Legendary Quests. NOTABLE THINGS I WANT TO SHARE ◘ Note: I will be referring to things that you can see from this project's Love me some more puzzles. ◘ I have a good feeling about this project since it's backed by Legendary MORE PUBLIC MEDIA Project Avatar | Legendary Quests FUTURE DIRECTIONS Me And The Gang Playing "Project

  • Review: (Halloween) Survival Escape Training | clueQuest (Print + Cut + Escape)

    ...Fancy these (similar) titles: clueQuest games (Stolen IQ, timeQuest) and family friendly games (B.R.U.C.E As the title implies, this product focuses on teaching the players how to survive the end of times--if In each video, he describes the subjects that we are training to protect ourselves against (vampires, But the more I revisit the product, the more brilliance I find embedded within.

  • Feature: Avatar-Led Remote Escape Room, Part 3: Visuals And Production

    usually just one camera's lens, this potentially severely limits a player's ability to evaluate the production Big budget production, special effects for sensory overload, and everything that makes the contemporary Soon, hopefully, everyone can once again enjoy the amazing production value we've come to expect and

  • Review: Extraordinary Investigations: The Morgan File | Rod Gillies

    Game Website | Product Listing | Based In: United Kingdom OFFICIAL SPEC 🕹️ Stay At Home Games » Through a series of pleasant exchanges, it was explained that "Morgan File" is not a purebred puzzle product To author, Rod, it's a passion project years in the making, and I admire every ounce of dedication and PRODUCTION ➤ Artworks in the Evidence Files are presented in a scrapbook format.

  • Review: The Emerald Flame (Prototype Version) | PostCurious

    familiar with the general idea of puzzle hunts, and also have been exposed to other similar puzzle boxed products Out of every single product I've reviewed to date, this ranks objectively on top in terms of physical And if this isn't already made abundantly clear, please allow me to emphasize... production value is Depending on your own background and experience level, the projected 9 total hours of game play may very Prototype Version) | PostCurious FINAL THOUGHTS Perhaps the one single most intricately designed puzzle product

  • Review: Chapter 1, Game 2: Cabaret In Lapin Blanc | Scarlet Envelope

    . ➲ Production value maintains a consistent level as prior, with high point being a tarot card! Chapter 1, Game 2: Cabaret in Lapin Blanc ▪ Scarlet Envelope Production is still hugely remarkable especially

  • Review: Chapter 1, Game 1: Newspaper: Introduction To Mysteries | Scarlet Envelope

    Game Website | Company Website | Based In: Canada OFFICIAL SPEC 🕹️ Stay At Home Games » On Hand Items Required » Puzzle Mail Subscription Service 💪 Difficulty: Available in 2 difficulties, starter and experienced. ⏲️ Time duration: Not specified. 🔢 Capacity: Not specified. 🛒 If you PURCHASE/SUBSCRIBE due to this blog, please give EscapeMattster.com a shout-out! ;) TL;DR... ➲ Premise: A strange newspaper and various seemingly unrelated items arrived in your mailbox. Could this be... a test? ➲ Chapter 1, Game 1 (Newspaper: Introduction To Mysteries) involves items originating from different times and worlds. ➲ Reasonably priced, with decently produced clue materials, including realistic newspaper, art exhibit ticket, etc. ➲ Game flow consists of multiple non-linear puzzles, culminating in one final meta-puzzle solution. ➲ Majority of puzzles are common tropes, therefore may seem a bit easy for more experienced players. ➲ Does not feature a conventional storyline, more of a teaser to future chapter(s) to come in Game 2 to 12. ➲ Game available in starter or experienced difficulties, the latter option locks hints page behind one bonus puzzle. ➲ 𝙀𝙎𝘾𝘼𝙋𝙀 𝙈𝘼𝙏𝙏𝙎𝙏𝙀𝙍 🙂 subjective rating: 💪 4/10 difficulty (team of 1, experienced), 🔢 ideal team size of 1 to 2. OFFICIAL PREMISE Something confusing was delivered to your mailbox. The items in an envelope seem to be from different times...and worlds! Slowly you realize that a mysterious Secret Society is watching you as you try to pass this unusual test. Will you accept a challenge? (This is a special game that gets you familiar with codebreaking and mysteries. It also gives you teasers of the storyline-based games that are ahead of you!) UNABRIDGED EDITION To date, I've played quite a few by-mail, at-home puzzle game services, and most of them give me a pretty concrete idea of what to expect from the beginning. Whether it be a detective agency or a secret society, I more or less know I am assisting in solving mysterious cases in a pertinent field. Scarlet Envelope, however, is an exception. (Beside the fact that my envelope will be red, that is.) Even as I opened my literal scarlet mail for Chapter 1, Game 1, entitled "Newspaper: Introduction To Mysteries", and laid out all the contents on my table, I was a wee bit baffled. There's the obvious focal point, the titular newspaper. And then there were other seemingly random items. There was no one single (obvious) unifying theme, and my confusion was actually intended: as the official game website puts it, "Something confusing was delivered to your mailbox. The items in an envelope seem to be from different times...and worlds". Ah, now the nonsensical starts to make sense. And then there's a semi-ominous note that said someone's watching me... CLOSELY. Shoot, how close? And are you stalking me from my good side? Please catch me from my good side. Jk. I know I don't have a good side. Chapter 1, Game 1: Newspaper: Introduction To Mysteries ▪ Scarlet Envelope But you know who has a good side? Scarlet Envelope. For its very reasonable price tag, the components look pretty decent. For instance, the bold red envelope features artwork unique to each game, and it is stamped across the backside along with a big game number indicator "SE I". I find this feature simple yet effective. Imagine, each month, as a subscriber, looking forward to seeing a bright red envelope, an unmistakable indication of another crimson adventure waiting to unfold. And the game number system just makes good organization! My OCD-type personality approves! Inside, the mail materials are mostly paper based, but there's a clear effort in making sure everything looks situation appropriate. The newspaper, while a bit small, is printed on the appropriate paper stock, and reads in sections much like the real thing. (Amusing contents, too.) The worn-out art gallery ticket shows wear and tear that resembles actual result of crumbling and aging, and it's my favorite clue of the bunch. The Cabaret Lapin Blanc flyer is another that caught my eye. A few other items can be further tweaked to increase credibility, but overall a well-done and satisfactory package. Chapter 1, Game 1: Newspaper: Introduction To Mysteries ▪ Scarlet Envelope After examining everything once, I was candidly shocked to find the web address of the hints page was secured behind a puzzle. Though it only took me a few minutes to figure out the answer, a big what-if lingered on my mind: "What if I never managed to solve this puzzle? Wouldn't this defeat of purpose of a hints page?" A little talk with the creators later, it's come to my understanding that there're two difficult levels available: starter and experienced. Starter patrons will have the hints page URL provided plainly, while experienced users need to first conquer one easy, bonus challenge to obtain the same. A somewhat controversial decision; do keep this in mind when ordering! The main game flow, otherwise, isn't hard to pick up. There is a meta puzzle in the form of a crossword on the newspaper. By solving separate, non-linear puzzles elsewhere in the package, one would eventually collect enough information for the final reveal. As a whole, this roster of puzzles doesn't necessarily offer very many brand new brainteasers for expert players, since a fair amount are recycled ideas, but they are both welcoming and entertaining for novice. Examples include: various ciphers, word play, and a tiny bit of outside, albeit very basic, knowledge. Two tasks in particular were especially memorable, and both required my active interaction with the props. The key in both cases, however, is that you gotta think deep enough to figure out what is it that you have to do in the first place. But once epiphany hits, that "ah-ha" euphoric moment, it's really the best, isn't? Chapter 1, Game 1: Newspaper: Introduction To Mysteries ▪ Scarlet Envelope Something that you won't find in Game 1 is an encompassing plot line--but you also sorta do--depending on the perspective. This game, per official source, is one that "gets you familiar with codebreaking... It also gives you teasers of the storyline-based games that are ahead of you". Hence, on one hand, if you're expecting a story, there indeed leaves something more to be desired. On the other, as a teaser to what's to come, it actually worked quite well for me. Upon game completion, you will meet the "Game Master". A friend or a foe? It's too soon to tell, but his voice sure sounds foreboding. He informs those deemed worthy can now travel through space and time, and to help untangle some of history's toughest mysteries. In my mind, this strangely registers like a video game: NEXT LEVEL UNLOCKED! Moreover, the realization of how each prop I've touched lies a deeper story to be told--the anticipation made me excited and pumped. Overall, Scarlet Envelope took a gamble in making the entire first entry an introductory course on puzzle solving and a preview of their next episode(s). No matter the audience reception, the makers deserve credits for boldly trying something unusual. For me, personally, I felt more than enough intrigued to see where this would lead. So here I come, Paris 1899. EXTRA TIPS ★ In most cases, the solutions to these puzzles don't correlate to its contents. So focus on decoding techniques. ★ The moment when I realized there's a square piece of paper--very exciting and nostalgic. ❤️ ★ Collect hidden letters from Game 1 to 12 to access secret bonus 13th mission "Initiation". READY FOR FUN? "Chapter 1, Game 1 (Newspaper: Introduction To Mysteries)" is available for purchase/subscription HERE. If you PURCHASE/SUBSCRIBE due to this blog, please give EscapeMattster.com a shout-out! ;) Signing off, ESCAPE MATTSTER Instagram @EscapeMattster ▪ Facebook.com/EscapeMattster Full disclosure: complimentary game access was generously provided for review or testing purposes. All media are sourced from and credited to rightful owners. No copyright infringement intended. In certain cases, media materials are made available under fair use doctrine of copyright law. SENewspaper.

  • Review: An Enola Holmes Adventure | Escape Hunt UK

    recent but rapid rise of popularity for all things escape games, promotional escape rooms and adjacent products

  • Review: A Strange Compass & An American Traitor's Code | Society Of Curiosities

    Production-wise, this photograph-sized post card is printed on glossy cardboard paper, with great quality

  • Review: The Hincks Gazette (Vol 1, Issue 2 to 7) | Bluefish Games

    PRODUCTION ➤ "The Hincks Gazette" is printed on materials strikingly similar to actual newspaper.

  • Review: Chapter 1, Game 3: Distress Call From Outer Space | Scarlet Envelope

    . ➲ Production value of reality-augmenting faux websites is high, with many details to appreciate. ➲ Production for these sites is impressive: the aforementioned newspaper page contains important key words

  • Review: Letters To Santa | Cryptic Enigmas

    choice of formatting every page in square configuration not only resulted in an Instagram-friendly product , which is convenient for the company's marketing, it also made the entire project look extra snazzy.

  • Review: Season 1, Episode 5: Lost Library | Mobile Escape: Escape Mail

    PRODUCTION ➤ Great care has been taken in the the production of game materials, and every piece has

  • Review: Game 01: The Lost Knowledge | Enigma Fellowship

    . ➲ General product idea similar other "society based" subscription games. ➲ Game play consists of

  • Review: Episode Three: Humanity 2.0 | clueQuest (Print + Cut + Escape)

    OFFICIAL INFO FROM COMPANY... 🕹️ Episode Three: Humanity 2.0 🌐 clueQuest ▪ clueQuest "Print + Cut + Escape" 🗺️ Based In United Kingdom ⏲️ 90 Minutes ▪ 💪 3/5 ▪ 🔢 N/A THE PREMISE 📚 In Humanity 2.0, your mission is to help Mr Q and his team escape an army of mind-controlled sheep and locate Professor Blacksheep’s secret base. Intel suggests he has been working on a mysterious device, but his plans are as yet unknown. You must uncover the device’s secrets and put an end to the Professor’s dastardly scheme! THE GUIDE THIS IS CLASSIFIED AS... ▪ Play At Home » Print & Play Puzzle Game YOU'LL ENJOY THIS, IF YOU... ▪ ...Have already invested resources and feelings (aw!!) for Agent Crimson and the gang in Episode One & Two. ▪ ...Enjoy a similar approach of storytelling as Episode One (mostly text based). Video usage is reduced in Humanity 2.0. ▪ ...Are looking for more varied and challenging puzzles that now also require spatial reasoning and critical thinking. ▪ ...Fancy these (similar) titles: Stolen IQ (most similar), and other general print & play titles, like ones from Escape Hunt. GREAT! ANY ADVICE OR TIPS? 💪 On company's site, difficulty is officially listed as a 3/5. 🧐 However, based on my team of 1, it felt subjectively like almost a 7 to 8/10. I sure used my share of hints! 🔢 With the reasoning above, I would recommend a team of 1 to 3. Use collective brain power for the tough puzzles. 🗨️ The first prologue puzzle features drop down menus; be sure to scroll down to see all available choices. MY BODY IS READY! NOW WHAT? 🛒 TO BUY, CLICK HERE! ▪ For this: Print & play media requires PDF Reader to load the file, printer and paper to print, and scissors to cut. ▪ Alternatively, the company can have everything printed and mailed to you for an optional premium surcharge. THE REVIEW Episode Three: Humanity 2.0 | clueQuest INTRODUCTION ▪ "Humanity 2.0" is the final episode to the Professor BlackSheep saga trilogy. The story so far depicts Agent Crimson and her team's successful destruction of the Alpha Brain System, but the fate of humanity is not yet in the clear. The evil villain is now on the run with his secret weapon, capable of brainwashing every creature on Earth... starting with sheeps! ▪ Gaming format stays mostly the same, you "Print + Cut + Escape" as previous episodes. But there are notable changes: MARKED DIFFERENCES ▪ While I really complimented the excellent use of video clips to show the story to the audience, rather than just tell by text on paper, in Episode 2, I am most definitely disappointed to see this trend does not continue into the final installment. Instead, each subchapter will have begin with a paragraph of reading included in the PDF file, and after some light reading, you'll jump right into the puzzles. This does not not work, but it's just noticeably less engaging. ▪ Though the appearance of these video clips are limited, they still act as opener and closer for the episode, so I am content they are not completely gone--and their quality is just as good as the ones from the previous game. The first video in the beginning showcases smooth animations of Mrs Q doing some emergency hacking, and the ending live action clips include clueQuest's now signature eccentric but totally awesome costume pieces (some paper sketch-inspired) worn by Professor BlackSheep and Lord Hammerschmidt. The charm is definitely still there--I just wish there's more of it. ▪ There are some standout elements shown in the narrative videos that spark both contemplation and laughter. For example, was Professor BlackSheep really the bad guy for wanting to cleanse the world of human's faulty nature--we are the leading cause of global warming after all. BlackSheep's Thanos ideology may just mean he could become a good guy in future development! Meanwhile, Crimson's awkward "little girl" foot twist during the corny, saccharine father-daughter reconciliation scene is a daring cringe comedy move, and it's admittedly weird, but also admittedly funny. ▪ Overall, Humanity is a chapter with less focus on theater and more emphasis on puzzles. Back to the basics, if you will. For once more, you come face to face with Professor BlackSheep | clueQuest CHALLENGING PUZZLES-DRIVEN ▪ The innovative 3-dimensional puzzles from Alpha have, sadly, not returned, but in their place, we still get a roster of much more varied, very challenging puzzles that will surely perplex the most veteran of puzzle lovers. One positive attribute about not having to build 3D props is that you do spend considerably less time cutting, folding, and interlocking pieces together, so the prep time is minimal and this play session can be fit into your busy schedule rather easily. ▪ One vast improvement especially worth mentioning: while the first half of the game still follows the familiar puzzle format of looking for a phrased-based password to advance, the latter half completely ditches this idea, and the challenges are much more hands-on and spatially involved. There is some origami interweaving to do (I had zero chance of solving that one--it was tough!) and some position and turn-based puzzles that remind me of strategy video games. In my previous review, I've asked for more variations in puzzle designs, and the makers have really delivered the goods! ▪ The puzzles, however, lack obvious or clean-cut instructions on how to start, though it's unclear whether this is intentional or not. In either case, the self-paced hints system is really useful in nudging you on where to start tackling. Comprehensively, for players with less experience, it would most likely feel like "Here's a lot of materials thrown at you, now figure it out." For the more experienced, however, this could be seen as yet another layer of challenge to overcome. ▪ Humanity 2.0 is a true print-and-play, with minimum interaction with the web interface except for answer verifications. In case of internet down time, the printed packet provides sufficient materials to move through bulk of the game. (In fact, there are some puzzle pages that you don't even really have to print; a few can be solved just by reading the PDF.) Satisfying puzzle variety in Episode Three: Humanity 2.0 | clueQuest OTHER CONSIDERATIONS ▪ I was expecting a conclusive end to the BlackSheep story arc, though it surely seems there is more story to explore after yet another cliffhanger. This cliffhanger, however, is scored with a very chillingly ominous score, coupled with a semi-frightening reveal... Very unsettling--I got goosebumps! This is probably one of my favorites moments from Humanity 2.0. ▪ If for any reason, you're reading this review for the third game, but have not yet played any from the trilogy, there is a value bundle option at the price of £39 for all 3 games. This averages out to £13 per game and saves you money. OVERALL: 🙂 ▪ Having finally completed the entire trilogy series, I would rate Episode 2: Alpha Brain System as my favorite, Episode 3: Humanity 2.0 as the most difficult, and the entire narrative arc as a whole an outstanding print-and-play option currently available for at-home gaming. I, like many other customers who've completed the entire adventure, am left genuinely impressed. Dedication of many hours of hard work is obvious; the quality is undeniable. And again, such amazing artwork--I wouldn't be surprised if the same team were to develop an interactive puzzle comic book one day... ▪ Hey, clueQuest team, if you're reading this, how about it, huh? Signing off, ESCAPE MATTSTER Instagram @EscapeMattster ▪ Facebook.com/EscapeMattster Full disclosure: complimentary game access was generously provided for review or testing purposes. All media are sourced from and credited to rightful owners. No copyright infringement intended. In certain cases, media materials are made available under fair use doctrine of copyright law. CQHumanity.

  • Review: Trapped Escape Room Game Packs: The Bank Job | The Fantastic Factory & SolidRoots

    While most competitors offer their products in a tabletop board game format, Trapped wants you to physically Trapped Escape Room Game Packs: The Bank Job ▪ The Fantastic Factory & SolidRoots Production value-wise

  • Review: Season 1, Episode 4: On The Run | Mobile Escape: Escape Mail

    PRODUCTION ➤ The Burgland passport is undoubtedly my favorite game prop to date, no competition whatsoever Curious plot development, quality production, gratifying puzzles suitable for beginners and experts alike

  • Review: The Mysterious Case | 60Out Escape Rooms

    game has emerged a few months ago, and I gotta say, this is a very respectable, if not an outstanding product PRODUCTION ➤ The graphics are very attractive and, in my opinion, on par with some of the industry's Perhaps the production was rushed and therefore suffered a few minor setbacks--but none of which significant

  • Review: Season 1 (Disappearance Of Claire Makova), Episode 1 | The Detective Society

    Besides, the true production strength lies not within the on-hand items I received, but in the various

  • Review: timeQuest | clueQuest (Print + Cut + Escape)

    like to train to be an efficient and resourceful escape artist one day, this at-home print-and-play product It's pleasant to see clueQuest's lighthearted humor permeate through all their products, for adults or Wacky consequences due to the chaotic doings of the Earlybirds | clueQuest VIBRANT PRODUCTION VALUE ▪ Lastly, it's once again worthy to note the art and production is impressive as made clear from before While I would recommend this product more for kids than to my adult readers, this is not at all a negative

  • Review: Episode Two: Alpha Brain System | clueQuest (Print + Cut + Escape)

    All eyes on Sir Bugsy, a face that only a mother could love | clueQuest ARTFUL PRODUCTION, UGLY BUGSY In addition, Mr Q needs to be added in post-production for every clip he appears in.

  • Review: Floor 13 | CU Adventures In Time & Space

    PRODUCTION ➤ Not to over-repeat what I've already discussed above, I would add that in addition to featuring

  • Review: The Lost Temple | CU Adventures In Time & Space

    It's an incredibly well-done product that imitates the experience of a real escape room fairly well for

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Welcome to ESCAPE MATTSTER: ESCAPE ROOMS & PUZZLE GAMES REVIEW BLOG!

 

I am Matt, aka Escape Mattster (Matt + Master... It's a pun!). I am a Southern California-based escape rooms and puzzle games enthusiast from United States, chronicling my puzzling and brainteasing journey one passionate blog entry at a time!

 

Please stay and enjoy some of my signature in-depth, thoughtful, and geek-tastic reviews! And please don't hesitate to contact me if you have any questions.

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