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235 results found for "trapped puzzle rooms"

  • Review: Carnival E. Scape | Containment Escape Games

    As an escape room AND candle enthusiast, I was ecstatic to see more and more game designers' starting The goal of this room's plot was a little muddy, perhaps not yet fully molded and presented clearly during carnival, much like I suspected, you'll be doing some classic fun fair activities to advance through the room speaking), to participating skill games, and to winning prizes, it's the very first time an escape room first opened, it felt more refined and cohesive, and is definitely now more of a contender for a escape room

  • Review: Mysterious Map Heist | Society Of Curiosities

    DISTRIBUTION ROUTE: Online, Purchase Anytime, Account Required 🎧 PRODUCT TYPE: Mixed Media Online Puzzle 🧩 PUZZLE: Innovative; came in various shapes, forms, and media; text and web usage heavy 🧠 IMMERSION Completely out of the water level of blown. 🎟️ BEST FIT FOR: Every puzzle (and escape game) enthusiast My pride as an "experienced" puzzle solver, and my name as an escape "Mattster", down the crapper. No matter the contents, whether it be the story, the puzzles, the "sets and props", the art visuals,

  • Review: The Den | The Cromwell Estate

    The well themed puzzles in Den were mostly gen 1, with finding keys, lock combos, etc as main objectives The puzzles might've been challenging to beginners, but no longer true for me and my group. Thus, I recommend this room for players seeking easy to medium level of difficulty. (This game was linear, and featured a room-to-room adventure format. I partially wanted to do this room as a preparation for a more horrifying room named Zoe; and now...

  • Review: Stash House | Stash House

    from Stash House (Based In Los Angeles, CA, USA) ◣ GAME'S SPECS 🕹️ In Person Experience » Escape Room Stash House has maintained to occupy the *NUMBER ONE* spot in my heart for best narrative-driven escape room Secrets and plot twists, as regular room escapers came to expect, were certainly there. I'd completed close to 80 escape rooms, and SH still gave me an off-the-chart OMG moment. This is something exclusive, remarkable, and eventful... ...And when past escape rooms start to blur

  • Review: Level Up | Escape Hunt UK

    🏘️ Location: Various Internationally 🛒 To Purchase Game ◣ FORMAT SPECS 🕹️ Format: Print & Play Puzzle Through a combination of printed puzzles and online hacking, can you play your way through the retro I am no expert on the matter, so I did a quick research: it turns out that though this print & play puzzle In fact, alternatively, virtually all puzzles given can be solved by digitally manipulating screenshots Early puzzles are creative variations of cipher decoding, neatly involving ASCII and binary.

  • Review: Mission One: The Heist & Mission Two: Cyborg Island | Agent Venture & The Adventure Is Real

    | Based In: United Kingdom OFFICIAL SPEC 🕹️ Stay At Home Games » Host Led Experience » Audio-Led Puzzle Though sharing similar base DNA, the different settings and puzzles offer enough contrasting nuances (And in the off chance when a team progresses ahead of schedule, there are even bonus puzzles to unlock .) ➤ It is worth noting that, for hacker, the puzzles are literal nonograms and sudokus. If you find such puzzles boring, choose another assignment.

  • Review: Mission Breakout: The Ultimate Bank Heist | Mission Escape Games (Anaheim)

    Puzzles were standard but well executed. 🔢 Ideal team size: Up to 4 or 5 if lacking in experience. I'm giving praise to the impressive architecture of the bank's lobby, teller's windows, staff's back room , and not how convincing and immersive this non-escape room looks. I need gen 1 puzzles solutions! Oh, why, of course, this is decades ago from the 21 century. Mission Breakout: The Ultimate Bank Heist ▪ Mission Escape Games (Anaheim) Every puzzle, I mean, security

  • Review: Boonabo Farm | Mad Genius Escapes

    , OR, USA) ◣ GAME'S SPECS 🕹️ Stay At Home Games » Host Led Experience » Host-Assisted Interactive Puzzle What it's meant to achieve, is to provide a cute and practical supporting background for which the puzzles conundrum), and as a team, to produce the whole picture from parts, and then to finally solve the actual puzzle Each completed puzzle yields one step closer to Boonabos' destination. challenge involves the somewhat arguably unwelcome (or not) subject of mathematics; the subsequent puzzles

  • Review: School Of Sorcery | Exit Game (Los Angeles)

    GAME REVIEW Here is a carbon copy of my Yelp review, posted originally on 05/18/2018: At my 20th room Sorcery was the most elaborately decorated room of all the games I'd done thus far at Exit Game. Labeled as a medium difficulty room with 38% pass rate, Sorcery was actually a tougher room than anticipated Though difficult, all puzzles were definitely doable, but sometimes a bit frustrating. note, this was already improved compared to previous system--having the gm's actually coming into the room

  • Review: The Asylum | Cross Roads Escape Games

    Escape the patient cell room that you're about to enter within 10 minutes, or else doctors would arrive that you may play in your escape room career, if you will. Sometimes, players may end up being a bit passive in some rooms, & that is impossible for "Asylum". artistic construction of the inner padding, the clever and immersive lighting, the just perfectly hidden puzzles *I would recommend everyone to play this room, but alas, THIS ROOM'S RETIRED, PER OWNERS.

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Welcome to ESCAPE MATTSTER: ESCAPE ROOMS & PUZZLE GAMES REVIEW BLOG!

 

I am Matt, aka Escape Mattster (Matt + Master... It's a pun!). I am a Southern California-based escape rooms and puzzle games enthusiast from United States, chronicling my puzzling and brainteasing journey one passionate blog entry at a time!

 

Please stay and enjoy some of my signature in-depth, thoughtful, and geek-tastic reviews! And please don't hesitate to contact me if you have any questions.

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